• Grant High School

    Construction Technology

    Design & Applied Arts

    MultiMedia Theater

    Digital Media

    Audio Engineering

    Business Management

    Health Sciences

    Computer Science

    Engineering


    Construction Technology
    Instructors: Alex Luboff, Doug Mella, & Jaime Zartler

    Architectural Drawing
    Architectural Drawing is an introductory course that will provide students with experience in graphic language, design process, architectural history and theory. The course is focused on the principles, concepts, and visual communication tools used in the fields of architecture, 3D design, and construction. Through the use of traditional drafting methods, problem solving skills, and hands-on projects students will be engaged in a host of real world architectural design activities. Students will become familiar with reading construction plans, draw a set of plans for a small structure, and build a scale model. By engaging in experiences that work to solve real world problems, students will be better prepared to continue their education in this field, work and collaborate in a professional setting, and have an understanding for how the world around them is designed and produced. Skills in visual communication, mathematics, engineering, teamwork, and problem solving are reinforced in this course.

    Building Construction GeoTech
    The construction portion of GeoTech is grounded in these beliefs, and is fundamentally, and foremost designed to compliment and enhance the Geometry curriculum. Construction is also designed to draw connections between geometry, the built world, and the various careers and professions that design and make the three-dimensional world. Students will work towards making projects: "On time; On Budget; According to Plan; Safely; Together."

    Intermediate Wood Working
    This class focuses on a variety of construction techniques including basic framing and residential construction; cabinet making; and other wood based manufacturing techniques to extend students skill base in building projects from plans, as well as designing and implementing construction solutions

    Introduction to Wood Technology
    This class introduces students to the amazing possibilities of making things from wood. Through a series of increasing complex projects students will learn the properties of wood; safe and proper use of hand tools, power tools, and machinery; techniques for finishing wood projects; and how to create a excellent project from raw materials. Focus will primarily be on small wood projects such as boxes and small furniture, but students will be introduced to basics of carpentry and construction as well. The goal of this class is for students to be able to design, create, and build projects to fulfill individual and community needs by the end of the year.


    Design & Applied Arts
    Instructor: Jamin London Tinsel

    AP Studio Art
    The AP Studio Art course is designed for the serious art student interested in a rigorous and focused year developing a portfolio. Students will develop a portfolio that masters concept, composition and execution of 3D design, drawing, or 2D design. This class is intended to help students develop a portfolio of their work and requires a high level of independence and motivation. Students will submit their portfolio to the Advanced Placement board in the spring and depending on the score received, students may receive college credit. The course gives students the time to develop a strong body of work investigating a theme/concentration and building on it. As in any college level course, students will be expected to spend a considerable amount of time outside of class in order to complete assignments. Students enrolled in AP Studio art must complete 5 summer assignments, have quality breadth work from previous years, and come prepared for critiques on the 1st day of class. The class will involve lecture, slides, critiques, artist visits, field trips, and studio work time. We also keep an ongoing blog of our in process works of art and upload this work on a monthly basis. Students must be willing to participate in online and class critiques. It is recommended that students enroll in an additional art class outside of this class to support their work. Prerequisite: 2 previous consecutive art classes.

    Foundations in Ceramics/Sculpture
    This is a 1st year ceramics & sculpture class that offers students a variety of clay techniques and concepts. Students will explore techniques such as pinch, slab, coil, wheel throwing and hand built sculpture. Wood, wire and cardboard are also materials we will experiment with this year. During the year students will learn about surface application, critique and a bit about the history of ceramics and sculpture.

    Ceramics & Sculpture - Intermediate
    This ceramics class enables students an opportunity to explore clay techniques and concepts at a more advanced level. Students will use a variety of techniques such as pinch, coil, slab and wheel throwing to deal with various design problems. We will focus on a variety of surface applications and delve deeper into more complicated forms. Students will apply the history of ceramics and use critiquing to enhance their art experience.

    Ceramics & Sculpture - Advanced
    Continuation of intermediate course.


    MultiMedia Theater
    Instructor: Trisha Todd

    Advanced Theater
    Focus on acting theory and practice. Students explore comedy, drama and style scenes throughout theater history. Students explore playwrights, genres, periods, and movements in theater history through performance and presentations.

    Children's Theatre Touring Company
    GRANT HIGH SCHOOL’S CHILDREN’S THEATER TOURING COMPANY: This entry level CTE (Career Technology Education) performing arts class will produce a children’s theater show to tour to schools around the district. First semester we will work on ensemble building, fundamental acting exercises, comedy technique, pantomime, character exploration, improvisation, writing an original variety show, marketing,, and finally, rehearsing the children’s show - which will tour the second semester. Our goal will be to take this show to as many elementary schools as possible, while learning how theater is created and produced. This is a fantastic opportunity for students at any level to create and perform and to fully understand the process of both creating theater, and ultimately, performing theater.

    Intermediate Theatre
    This class focuses on acting performance, theater history and creating original work.

    Senior Theater Production
    SENIOR THEATER: This is an advanced theater production class and is designed for the disciplined theater student who is interested in honing acting and directing skills, writing and selecting performance material, and exploring possible careers in the theater. Students will have a hands-on experience producing theater for the Grant stage. Students will be responsible for writing and selecting performance material, directing and acting in the pieces, building the performance space, designing tickets/posters/programs, and every aspect of theater production. The culminating project will be to produce Grant’s One Act Theater Festival in the spring.

    Theater Exploration 1
    This class introduces students to theater. Students explore games and exercises, basic acting, technique, theater and acting terminology, collaboration and creating original work.

    Writing for the Arts
    WRITING FOR THE ARTS: Unearthing your story through the creative process.All art begins with a story; this class will inspire the unfolding of your story and the exploration of the different mediums through which to tell it. This course will allow you the opportunity to explore your own creative process from page to performance; bridging the gap between idea and reality. Much of the first part of the course will focus on self discovery through writing prompts, journaling, and soul-searching assignments and creative projects – ultimately culminating in the filming, publishing, performing, or realization of your idea into a final project or performance. Projects include: children’s books, ‘zine’s, soul collages, visual representations inspired by writing, fictions, poetry, memoir writing, playwriting, and the culminating “bliss project”. Ultimately, this class will help you chart a course for a career in the arts, and to explore the possibilities of working in the professional world of entertainment, publishing, or art.


    Digital Media
    Instructor: Lynn Yarne

    Animation 1-2: Intro
    This course is an almost historical journey through animation. Using a variety of tools and mediums, students will learn digital and traditional animation techniques, from flip books and zoetropes to Adobe Flash and basic ActionScript. We will consider 3 dimensions in claymation, study a variety of animation studios and traditions, and create comics and other time-based arts. Students will work through all phases of project development, including brainstorming, scripting, storyboarding, edits, audio, and screening. The course will also consider commercial uses for animation, including infographics and other professional applications.

    Art of Product Design
    With an eye on design, this course will take students into many of the major concepts of the product design industry. Conceptualizing and evaluating ideas, creative problem solving, model-making, creating variations, functionality, and surface design will all be explored as students consider how commercial goods are created. Because they are fundamental to products, this course will also look at marketing and consumerism, and how and why new products are produced. We will use SketchUp, drawing techniques, and the MakerSpace to experience this professional design field. Projects may include apparel design, footwear, packaging, home goods, and more.

    Digital Media & Pop Culture
    DIGITAL MEDIA & POP CULTURE: We consume a lot of media: Instagram, memes, music video, advertisements, fashion, etc. Students will be asked to bring-in and discuss their favorite pop culture phenomena. In this course we will bring a critical lens to visually interpreting and creating digital media. This course will introduce students to digital art and design skills, ideas, and frameworks. Students will explore contemporary ways in which artists use and create digital works, which may include: graphic arts, social media, blogs, video/video artwork, and digital storytelling. The conceptual content of this course is centered on students’ experience, interests, and motivations, using critical discussion of contemporary culture as a lens. Referencing discussions, images, internet media, and lecture, students will be asked to creatively problem-solve in each assignment. With an emphasis on social responsibility, students will gain basic skills necessary to be empowered to create the kinds of media they consume.

    Digital Media: Advanced
    Building off of frameworks covered in Digital Media & Pop Culture, students will create digital works to connect, challenge, and provoke. Through collaborations with community members, art/design professionals, and organizations, students will use creative problem solving and storytelling through art to positively impact the world around them. Projects will range in digital formats such as experimental video, installation, and action-oriented projects.

    Digital Media: Intermediate
    Building off of frameworks covered in Digital Media & Pop Culture, students will create digital works to connect, challenge, and provoke. Through collaborations with community members, art/design professionals, and organizations, students will use creative problem solving and storytelling through art to positively impact the world around them. Projects will range in digital formats such as experimental video, installation, and action-oriented projects.

    Digital Photo
    GRAPHIC DESIGN & VISUAL COMMUNICATIONS 1-2: Communications is an introductory project-studies class in which students acquire skills in graphic design from a marketing and visual communication perspective. Students will learn the elements of graphic design to develop business branding and marketing solutions such as logos, packaging, advertising, and promotional materials. Students will optimize graphics for print and non-print mediums. Instruction will utilize the Adobe Design Standard CS5.1 computer software package focusing primarily on the Illustrator, Photoshop, Bridge, and Acrobat programs. These programs will be used for students to create, edit, organize and publish their works. Creation and presentation of a digital portfolio of studio work will be required. This class requires students to have interest, motivation, knowledge of basic computer operation, and an ability to work maturely and independently with technology and in a studio setting. Students will earn one elective credit for this class.

    Printmaking & Printmedia
    We learn several methods such as stamps, linocut, and dry point. We'll learn how to prep paper, plates and general maintenance of a printmaking studio. Students will keep a sketchbook and sketch out ideas throughout the term. Additionally we'll learn about the history of printmaking throughout time and culture and how it applies to the modern world. Concepts such as design, culture, and aesthetics will be integrated throughout the lessons.

    Screen Printing
    In this action research project, students will run and operate a community screen printing shop that will design and print shirts, posters, bags, and other wares. Students will gain hands on experience learning the ins and outs of screen printing. They will learn not only “how to print a shirt”- but also the basics of operating a small business. Students will also explore how our shop could be a neighborhood resource that could offer studio time, resources, and classes for community members.


    Audio Engineering
    Instructor: Branic Howard

    Beginning Audio Engineering
    This year-long course covers introductory concepts of audio engineering. Students will develop practical techniques for recording and producing music and sonic art. The class will explore sound as a medium and material through an investigation of the physics of sound and by making historical observations of audio recording technologies. Students will develop skills in live sound, recording, editing, mixing, mastering and sound design with an objective to solidify an understanding of current practices so one may confidently record at home, work as an apprentice or intern in a professional environment, or enter more advanced courses at Grant or elsewhere. Students will also be responsible for designing, producing, and working all major concerts, plays and assemblies throughout the school year. Career-building opportunities may be possible through potential partnerships with local studios and professional sound engineers.

    Advanced Audio Engineering
    This year-long course is intended for audio engineering students who would like to continue to pursue the art of audio. The course will provide an atmosphere for the dedicated student to hone their craft by developing independent projects, leading audio support for Grant High School, and working with community organizations. Students will continue to develop skills in live sound, recording, editing, mixing, mastering and sound design. We will also focus on concepts of digital signal processing and have and introduction to electronic music composition in Max/MSP. Intermediate/Advanced students will be expected to create an online portfolio of work during the year. Since recording and audio composition projects are often time consuming, students should be prepared to take on extracurricular work. Career-building opportunities may be possible through potential partnerships with local studios and professional sound engineers in the Portland Metro Area.

    Audio Practicum
    This semester long course is for 2nd or 3rd year audio engineering students who have excelled in the advanced audio class and want to put their skills into practice. By the second week of the class students will present a plan for an audio-based project to be implemented and carried out. The teacher will advise projects to help students reach their goal in a timely way. Examples could include but are not limited to: producing a series podcast, heading the audio crew for a major Grant production, recording a full length album of original music, building a vintage tube guitar amplifier, doing a schoolwide audiology test, interning for a local recording studio, etc. Students will have the freedom to develop the project that speaks to their interests and challenges their skillsets. Projects will require a teacher advisor and a secondary advisor who is a professional in the field.

    Beginning Music Composition/Guitar
    This year long course is designed both for the student who may have never touched a guitar, as well as, students with some more significant experience. In this class you will principally learn to play guitar, but will also develop skills in reading music (both tablature and clef notation), form a basic understanding of music theory, develop your listening through ear training exercises, and have the chance to play solo, small group and ensemble music. Another element important to this class will be learning to compose and improvise—something every musician should be versed in. We will have guest speakers occasionally, professionals who have developed individual relationships to guitar and can bestow various lessons upon us. And, of course, we will listen to guitar music and discover the development of guitar’s role in popular and classical styles.

    Advanced Guitar: Composition/Recording
    This year long course is for either students continuing with the guitar sequence or for students with more significant abilities on guitar. Students taking this class are expected to come in having mastered the basics of the beginning guitar course. The focus is will be expanding technical skills, reading ability, and honing our theoretical musical understanding. The class is designed to expand your chordal and scale vocabulary, and deepen your understanding of musical form, with an aim of strengthening your abilities as an improvisor and composer. Students will have the opportunity to compose, arrange, and perform for solo, group, and ensemble guitar in a variety of styles. During half the year we will focused on audio technology. You will learn to record and mix music and have a functional understanding of audio equipment.


    Business Management
    Instructors: Shelah Kelso, Matt Kabza, & Anne Berten


    Health Sciences
    Instructors: Jennifer Sorcinelli & Dave Burmester

    Anatomy & Physiology
    This course will include intensive study of the human body, its structure (molecular and anatomical), and resultant functions. In the first semester, students will study introductory chemistry, cells, tissues, the integument, skeletal, and muscular systems. In the second semester, students will study nervous, cardiovascular, respiratory, reproductive, urinary and digestive systems. Auxiliary concepts to be integrated across terms will include metabolism, homeostasis, cell differentiation, and human genetics and inheritance patterns. Laboratory experiences will include microscopy, animal dissection.

    Biomedical Science
    In this course, students will have guided exposure to a variety of health careers/ occupation and will learn about important issues in health care. The students will experience how biology, chemistry, and physics are used by medical and health professionals. Students will participate in reallife simulations, role-play exercises with peers and medical experts. Students will also research the academic and people-skills needed to pursue medical research, nursing, nutrition, radiology, pharmaceutical fields, dentistry, sports medicine, anesthesiology, physical therapy, kinesiology, chiropractic, and other health-related fields.

    Medical Interventions
    The Medical Interventions course will continue the study of the human body. Students will focus on units such as: First Aid / CPR and Emergency Preparedness, Mental Health, Disease and Prevention, Sports Medicine,, Animal Health Care, Pharmacology, Dental Care, and Health Informatics. Students will explore how to prevent and fight infection, how to screen and evaluate the code in our DNA, how to prevent, diagnose and treat cancer, and how to prevail when the organs of the body begin to fail. Through these scenarios, students will be exposed to the wide range of interventions related to Immunology, Surgery, Genetics, Pharmacology, Medical Devices, and Diagnostics. Interventions may range from simple diagnostic tests to treatment of complex diseases and disorders. These interventions will provide a look at the past, present and future of biomedical science. Lifestyle choices and preventive measures are emphasized throughout the course as well as the important role of scientific thinking and engineering design.


    Computer Science
    Instructor: Doug Mandell

    Intro to Programming
    The focus of the course is to teach students the basic skills needed to think and work like a computer scientist. Rather than focusing the entire course on learning a particular set of software tools, we will be developing skills that they can use in a wide range of applications, including problem solving, research, algorithm development, and coding. At the end of the year, you will have studied units on human/computer interaction, problem solving, web design, programming, data analysis, and robotics.

    Android Innovation Lab
    This is a collaborative, project-based, hands on course in which students will work in small groups to shepherd an Android app from idea stage to a fully functional product. Students will expand their knowledge of Android features, programming principles, and project management strategies.

    Computer Programming-JAVA
    JAVA (COMPUTER PROGRAMMING): Java knowledge is useful for web developers, app developers (on Android) and for some server-side utility development. One of Portland's largest startups uses Java exclusively for the inter-office communication suite that they develop. This course gives students a firmer understanding of the fundamentals of programming. Experience in Java helps to prepare students to transition to other languages like HTML/CSS. Prerequisites: Intro to Computer Science or instructor permission based on previous computing experience.


    Engineering
    Instructor: Nick Fenger

    Introduction to Engineering Design (IED)
    Engage in the engineering design process, applying math, science, and engineering ideas to create virtual models. Work individually and in teams to design objects using 3D modeling software. Experience reverse engineering with precise measurements using dial calipers to recreate complex objects. Learn to prepare parts for manufacturing by generating technical drawings with dimensions and tolerances using software. Use an engineering notebook to organize knowledge and document project work. Prerequisite/Corequisite: Geometry

    Architectural Drafting & Design (IED)
    Engage in the engineering design process, applying math, science, and engineering ideas to create virtual models. Work individually and in teams to design objects using 3D modeling software. Experience reverse engineering with precise measurements using dial calipers to recreate complex objects. Learn to prepare parts for manufacturing by generating technical drawings with dimensions and tolerances using software. Use an engineering notebook to organize knowledge and document project work. Prerequisite/Corequisite: Geometry

    Principles of Engineering (POE)
    Explore a broad range of engineering topics, including simple machines, structural and material strength, and automation. Develop skills in problem solving, research, and design while learning strategies for design process documentation, collaboration, and presentation. Use an engineering notebook to organize knowledge and document project work. Prerequisites: IED, and Geometry or ; Prerequisite/Corequisite: Physics