• Madison High School

    Computer Science

    Design & Applied Arts

    Digital Design

    Engineering

    Education Preparation

    Health Sciences

    Sustainable Agriculture

    Construction


    Computer Science
    Instructor: Tamara O'Malley

    Computer Science 1/2
    Explore computer science through learning to code using a visual programming language, then extend that knowledge by coding an Arduino robot. Think about the ethics and societal impact of new technologies via a daily news article. Document your work throughout the year by coding a website as a digital portfolio. Learn how to make 3D models for 2D images, 3D printing and 3D animation to make a short animation.

    Computer Science 3/4
    Dive further into coding by learning Python, and apply your coding knowledge to build a game. This course will prepare students for APCS.

    AP Computer Science
    Learn how to code in Java using both object-oriented and imperative design strategies. Topics include data structures, algorithms, problem solving, and the ethical and social implications of computing. Homework is required, and may include both reading (textbook) and coding.

    Senior Design
    Choose your own computer science related project and develop it throughout the year.

    3D Modeling and Animation
    Follow industry standard processes to create an animated short in Blender using advanced techniques in modeling, rigging, texturing, and animation. Continue to explore techniques in 3D printing.

    FTC Robotics
    Use Arduino Uno microcontrollers along with sensors and attachments to explore how to sense and control real world events using code.


    Design and Applied Arts
    Instructors: Susan Russell

    Advanced 3D Studio
    Students will create a portfolio of no less than 12 pieces. Students will choose an industry that relates to their pathway and create a business plan or plan of study that will facilitate work in this field. Student will create a website with their bio, artist statement, portfolio, business plan or plan of study, and links to career pathways in their chosen industry. Students will leave this course with the ability to produce work, market, and make connections to their career goals.

    Foundations of Ceramics: Sculpture & Design
    Course introducing fundamental, technical, conceptual, and behavioral skills in visual art for students of all abilities. Utilitarian, sculptural, painterly, and mixed media forms, primarily in clay, will be explored through hands-on units of study based in Art History and Aesthetics. Students will learn problem-solving strategies in concept development, compositional structure, project management, and execution of work. Integral to this is a sketchbook that records design, research, idea generation, journaling, and reflective thinking. Hands on experiences provide opportunities for a multitude of learning styles, increase student confidence, and can improve overall academic performance. As a CTE course, we will incorporate business education and career related experiences in the form of field trips and visitors from industry.

    Intermediate Ceramics: Sculpture & Design
    Course refining fundamental, technical, conceptual, and behavioral skills in visual art for students of all abilities. We will explore the Ceramics and Sculpture industries through utilitarian, sculptural, painterly, and mixed media forms, primarily in clay, wire, plaster, and paper will be explored through hands-on units of study based in Art History and Aesthetics. Students will focus on wheel throwing and handbuilding with clay along with exploring mixed medias and plaster casting. Students will learn problem-solving strategies in concept development, compositional structure, project management, and execution of work. Integral to this is a sketchbook that records design problems, research, idea generation, journaling, and reflective thinking. As a CTE course, we will incorporate business education and career related experiences in the form of field trips and visitors from industry.

    3D Design
    This course is introducing fundamental, technical, conceptual, and behavioral skills in visual art for students of all abilities. We will explore the concepts of Industrial design (consumer products), Architecture, and traditional Sculpture through utilitarian, sculptural, painterly, and mixed media forms, primarily in clay, cardboard, wire, paper, plaster, and wood. This is a course featuring hands-on units of study based in Art History, Aesthetics, Industrial Design, Architecture and the Foundations of Sculpture. Students will learn problem-solving strategies in concept development, compositional structure, project management, and execution of work. Integral to this is a sketchbook that records design, research, idea generation, and reflective thinking. Hands on experiences provide opportunities for a multitude of learning styles, increase student confidence, and can improve overall academic performance. As a CTE course, we will incorporate business education and career related experiences in the form of field trips and visitors from industry.

    Textiles
    Course introducing fundamental, technical, conceptual, and behavioral skills in visual art for students of all abilities. We will study the Textiles industry through utilitarian, sculptural, and mixed media forms, primarily in fabric, will be explored through hands-on units of study based in art history, aesthetics, weaving, dyeing, sewing, and pattern fabrication. Students will learn problem-solving strategies in concept development, project management, and execution of work. Integral to this is a sketchbook that records design, research, idea generation, and reflective thinking. Hands-on experiences provide opportunities for a multitude of learning styles, increase student confidence, and can improve overall academic performance. As a CTE course, we will incorporate business education and career related experiences in the form of field trips and visitors from industry.


    Digital Design
    Instructor: Randy Maves & Clint Harpster

    Foundations of Graphic Design
    Foundations of Graphic Design is a course introducing fundamental, technical, conceptual, and behavioral skills in visual art for students of all abilities. This course will focus on 2-D design as it relates to composition, layout, typography, photography, and the elements and principles of design. Adobe Illustrator, Photoshop, and InDesign will be the primary software used. Students will begin units of study based in Design History and Aesthetics. Students will learn problem-solving strategies in concept development, compositional structure, project management, and execution of work. Integral to this is a sketchbook that records design, research, idea generation, journaling, and reflective thinking. Hands on experiences provide opportunities for a multitude of learning styles, increase student confidence, and can improve overall academic performance. As a CTE course, we will incorporate business education and career related experiences in the form of field trips and visitors from industry.

    Intermediate Graphic Design
    Intermediate Graphic Design is a course that builds upon the Foundations of Graphic Design course. Visual problem solving will force students to apply prior knowledge to real world challenges where combining software platforms and hand manipulated techniques to help solidify their voice and aesthetic. Digital photography and filmmaking will challenge students to use design and compositional concepts to explore narratives as seen through the eyes of a 2-D print designer. We will study the graphic design industry through field trips, visiting designers from various areas of design, and research presentations. Logo creation, screen printing, typography research (creating one of a kind typeface), team marketing projects, infographics, promotional videos with promotional literature, and photo essay assignments will be discussed. Students will learn problem-solving strategies in concept development, project management, and execution of work. Integral to this is a sketchbook that records design, research, idea generation, and reflective thinking. Hands-on experiences provide opportunities for a multitude of learning styles, increase student confidence, and can improve overall academic performance. As a CTE course, we will incorporate business education and career related experiences in the form of field trips and visitors from industry. Prerequisite: Foundations of Graphic Design or see teacher for permission.

    Graphic Design - Advanced
    Advanced Graphic Design Studio is the final course in the graphic design CTE program at Madison High School. Students that forecast for this course will be learning about marketing, project management, and career readiness. Students that forecast for this course will complete a digital capstone portfolio that will be presented on a website platform. The classroom will be organized as a design firm, where each member will have particular job functions on multiple teams (marketing manager, lead designer, production manager, sales, and project manager) They will work with industry advisors that are experts in each of the listed areas. These student will work very closely with their industry mentors to craft a working knowledge of career skills need to be successful in the design industry. Students will be responsible to recruit work for the class and hopefully secure a payment or donation for the services provided. Students will hone problem-solving strategies in concept development, compositional structure, project management, and execution of work. Integral to this is a sketchbook that records design, research, idea generation, and reflective thinking. Hands on experiences provide opportunities for a multitude of learning styles, increase student confidence, and can improve overall academic performance. As a CTE course, we will incorporate business education and career related experiences in the form of field trips and visitors from industry.

    Print Publications
    This class primarily produces the yearbook, but if you are interested in applying the design skills you learned in Foundations of Digital Design or Intermediate Digital Design this course is for you. Organization, independent work habits, and afterschool freedom are necessary. The student body is the client and as a Print Publication staff member you will be tasked with producing a historical item that best captures the Madison Experience. Students that choose this class should take this responsibility very serious and should understand that only the highest level of citizenship and behavior will be accepted. This is an opportunity to be part of a team that creates a one-of-a-kind object. Students must have an excellent working knowledge of Adobe Illustrator, Photoshop, and InDesign.

    Photo/Video Production
    Foundations of Digital Photography & Video Production focuses on career exploration in the fields of photography and video production. The Course includes basic theories, methods, and techniques used to plan, produce, and edit photos and videos, includes instruction on lighting, camera operation, composition, and related computer applications for editing. The Video Production course will provide students with a basic understanding of the technology behind video as an information medium, and some of the ways in which it is created to achieve its desired effect on an audience. Upon completion, students should be able to demonstrate a variety of production skills and techniques as it relates to producing a variety of video formats. Example formats include producing Short Films, School News Feature Stories, Documentary Video, Music Video, Instructional Video, Advertising Commercials, and Public Service PSA Commercials. Students will learn skills in story design, script writing, video editing, and studio production. In order to meet assignment deadlines and production schedules, students will need to rely on: good reading and writing skills, good time management, a positive attitude, and the ability to work in a team setting.


    Engineering
    Instructor: Miles Hudson

    Intro to Engineering Design
    Introduction to Engineering Design (IED): Engage in the engineering design process, applying math, science, and engineering ideas to create virtual models. Work individually and in teams to design objects using 3D modeling software. Experience reverse engineering with precise measurements using dial calipers to recreate complex objects. Learn to prepare parts for manufacturing by generating technical drawings with dimensions and tolerances using software. Use an engineering notebook to organize knowledge and document project work.

    Digital Electronics
    Explore series and parallel circuits, designing and prototyping circuit designs to verify theoretical analysis. Study and investigate combinational and sequential logic using logic gates, integrated circuits, and programmable logic devices. Design and test digital circuits using schematic capture software, then test and troubleshoot circuits using breadboards, power supplies, and multi-meters. Use an engineering notebook to organize knowledge and document project work.

    FTC Robotics
    Participate on a sport-like competition team to design, build, and code a custom robot to meet this year’s FTC game challenge. Your team will keep an engineering notebook detailing your design process, successes and setbacks, and outreach events. Compete against other schools on at least 4 Friday evenings and 1 weekend.

    Principles of Engineering (POE)
    Explore a broad range of engineering topics, including simple machines, structural and material strength, and automation. Develop skills in problem solving, research, and design while learning strategies for design process documentation, collaboration, and presentation. Use an engineering notebook to organize knowledge and document project work.

    Senior Design
    With acquired skills from one or more Career and Technical Education (CTE) pathways, apply knowledge to complete a major project. Generate a concept and define success criteria in an environment that models experience in college or industry. Grow skills in time management, research, public speaking, teamwork, and completion of complex projects while following the design process to develop an idea and follow it through to a final deliverable.


    Education Preparation (In Development)
    Instructor: Nicola Onnis

     

    Introduction to Education
    INTRO TO EDUCATION: Students will explore education as a career in a course that combines learning from texts and learning from experience. Students will read and research the history of public schools in the United States, study teaching strategies and curriculum design, and explore social justice in education. They will also do classroom observations and work in classrooms in an education internship. This course may be eligible for dual credit.

    Internship: Elementary/Middle School
    In this class, students will be engaged in classroom observations, internship work, and using micro-courses to guide their work and reflection over the course of the year. Students may have the potential to earn college credit. Units of study will include developmental psychology, school visits and observations, and an internship at a school site using portions of the Educators Rising curriculum, a national program promoting and supporting secondary students with a passion for education.


    Health Sciences
    Instructor: Darshanpreet Gill & Erik Mellgren

     

    Anatomy & Physiology - Human Body Systems
    This course is for students who have completed Health Services 1-2 and Biology. Students will study basic anatomy, physiology, and pathophysiology of the human body and practice health care skills that will prepare them for clinical experience in Health Services 5-6. Students will also continue to build their medical language and communication skills, numeracy skills, standard precaution skills and safety practices. Students will have the opportunity to learn in a variety of ways: hands-on labs, demonstrations, individual and group projects, student presentations, research reports, videos, field trips, service learning, guest speakers, computer aided exploration, and a whole class discussion, as well as oral and written assignments and tests. Students will read current science and medical periodicals to enhance their literacy skills. Students will collect samples of their work to place in their cumulative Portfolios. Throughout the year students will maintain an interactive notebook to reflect their learning and to take more responsibility for directing their own learning.

    Medical Interventions
    Students follow the life of a fictitious family as they investigate how to prevent, diagnose, and treat disease. Students explore how to detect and fight infection; screen and evaluate the code in human DNA; evaluate cancer treatment options; and prevail when the organs of the body begin to fail. Through real-world cases, students are exposed to a range of interventions related to immunology, surgery, genetics, pharmacology, medical devices and diagnostics. Thus students learn basic and advanced health care skills, medical laboratory skills, and biomedical research skills as they develop a portfolio for their chosen health care profession.

    Principals of Biomedical Science
    This introductory course is designed to develop a working knowledge of Medical Terminology, human behavior, aspects of the healthcare industry, critical thinking skills, decision making skills, basic laboratory skills and communication skills. In addition students learn basic clinical skills by performing and documenting Vital Signs. Students develop a four year plan by identifying individual interests, aptitudes and abilities in relation to career planning and post secondary education. A Portfolio of work is begun. Focus is placed on leadership development, community service and professional conduct. Students work individually, in small groups and in large groups to emphasize teamwork and responsibility. Students are encouraged to join SkillsUSA, a student run leadership organization. This class incorporates PLTW Bio-Medical Curriculum.

    Biomedical Innovations
    This course is for students who have successfully completed Medical Interventions or have taken two classes in the biomedical path, advanced science classes like AP, and are recommended by a teacher. This course teaches students about research practices and then allows students to work with college professors to build an investigative research project that reflects their own interests. Students will go through the process of designing, testing, and publishing their experiment.

     


    Sustainable Agriculture
    Instructors: Susan Wiencke

    Intro to Sustainable Agriculture
    This class is focused on learning essential gardening and urban farming methods that do not harm the soil, air, or water, even over many generations. Plan, plant, compost, save seeds, use garden tools/ equipment and learn a variety of growing techniques in the school garden. In addition, investigate factors that affect plant health, growth, and reproduction by designing and conducting simple experiments in the garden. Use knowledge and experience in this class to think critically about how our current food system operates, and develop real solutions to help change social and environmental problems. Receive six college credits in Urban Agriculture Practicum for completing one year of Intro to Sustainable Agriculture.

    Urban Farming
    Through hands-on experience in the school garden and greenhouse, utilize sexual and asexual methods to grow plants. For example, plant seeds under lights and let them reproduce sexually, or use cuttings from plants to asexually reproduce (or propagate) them. Use a grafting knife to join two plant parts together so they will grow as one. Develop and operate Madison’s student-run Farmer’s Market and/or Community Supported Agriculture (CSA) business. Products sold will include vegetables; edible and medicinal plants, seeds, and value-added products like jam, pickles, salsa, pesto, and tomato sauce. Other components will involve field trips, paid and unpaid internships, cooking, networking, and fundraising. Receive four college credits in Propagation of Edible Plants from Clackamas Community College for completing one year of Urban Farming.

    Urban Agriculture Internship
    Students in this independent study will complete a project with a sustainable agriculture focus. The project can involve community partners such as Dharma Rain, Portland Community Gardens, and many more. The project could be an extension of our existing school garden. This project will include research, action, and presentation. Students will develop a detailed plan that includes goals, materials, budget, marketing (if any) and a timeline for their sustainable agriculture project during the first semester. Students will implement the plan during the second semester (and possibly during the summer). Once the project is carried out, students will develop a culminating presentation. Projects can be completed with a partner. Students must be pre-approved for this independent study. Students in 11th and 12th grade can take this class


    Construction
    Instructor: Don Elwell